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Sonntag, 5. Februar 2012 - 14:28 Uhr
iRacing - Release Notes 2012 Season 1

Hosted Sessions / Tournaments

- There is a new function to limit the entry into a hosted session to members of one or more clubs. This will hopefully lead to more club vs. club competition. To facilitate this new feature we moved the "Entry Requirements" section into a new collapsible section called "OPTIONAL SETTINGS". Click on the "Only allow drivers from selected clubs" checkbox to activate the feature and then add as many clubs as you would like.

- There is also a new function to specify one or more session admins at the time that you configure a hosted session. This feature is also located in the new "OPTIONAL SETTINGS" section. The host is always on the list. You can also select people who you have previously designated as admins, people on your friends/studied list or by name using the driver search function.

- There is a new section on the "Join a Race" page that shows you future tournament sessions that have been scheduled that have you on the grid. Previously, you wouldn't have seen the tournament session until it launched and you would have to look at the tournament results page to see if you were on the grid for the next round. This should help people to plan for future races.

- The "Host a Race" page now defaults to your last session settings on page load.


Personal Stats Page

- The personal profile section has been redesigned.

- There is a new charting section that displays career charts for iRating, ttRating and License Class. The charts are designed to plot a single data point per week. The data snapshots are taken on Monday evenings just about the start of each new race week. The default chart view will show you your entire career. You can use your mouse to select a subset of the chart and zoom to a finer granularity. Additionally, when you zoom a chart you will see a "view results" link that will popup a separate window containing the official race results that contributed to the values on the chart. Once you have zoomed a chart you can select the "reset chart" link to return to the default view.


Forums

- A badge will now be displayed on the forums next to a members post if they have been a member of the service for a year or more. There are currently 5 levels of badges 1+ year member, 2+ year member, 3+ year member, 4+ year member and 5+ year member. The same badge is also displayed on the members personal stats page.


My Racers - Incoming Friend Requests

- You can now accept/ignore multiple incoming friend requests at once, instead of being limited to one at a time. This will be helpful for some of our more popular members.


Miscellaneous

- The Race/Test panel has had a styling update. The colors have been changed and the size of the RACE button has been increased.

- Removed the obsolete "sessions" panel from the global settings panel.

- Added a new "Add to Cart" button to the track and car pages. The button is only displayed if you don't already own the content.

- Added a gift history section to your order history page so you can see the gifts you have sent and received.



Simulation:

New Tire Model

- There are improvements to the tire damping forces, both vertical and lateral. There are improvements to the carcass torsional stiffnesses, which affect the load sensitivity. Fixed a significant bug with lateral/vertical force coordinate transformation. These changes have made all the cars more predictable and have improved the tire feel.

- The NTM is now on the Star Mazda, the Radical SR8, the Riley Daytona Prototype, and the Williams FW31; in addition, improvements have been made to the 14 cars already using the NTM. 18 cars now have the new tire model:

Chevrolette Corvette C6R
Chevrolet Impala
Chevrolet Impala Class B
Chevrolet Monte Carlo SS
Chevrolet Silverado
Ford GT
HPD ARX-01c
Legends Ford '34 Coupe and Rookie
Mazda MX-5 Cup and Roadster
Radical SR8
Riley Daytona Prototype
Skip Barber Formula 2000
Spec Racer Ford
Star Mazda
Street Stock
Williams-Toyota FW31

- The local driver's (your) car now produces tire smoke for cars with the NTM.

- For all the cars that now have the NTM, existing setups may need some work. There are good baseline setups for all the cars; you may want to start by loading those. Typically, the NTM cars require more front brake bias to avoid spinning under braking. They also often require pressure and camber adjustments from the old tire model setups, as well as ride height adjustment.


Graphics

- Your DirectX install may now require some of the latest DirectX updates to be installed. The iRacingUpdater will check if you need these updates and automatically launch the DirectX setup when necessary. If after updating you encounter errors when launching the simulation regarding "d3dx9_43.dll" or "d3dx9_31.dll" missing from your system, please update your DirectX install manually via this link: http://www.microsoft.com/download/en/details.aspx?id=35

- Modified the graphics engine to utilize a newer version of the HLSL shader compiler, which produces more efficient shader code. Most GPUs, especially if they are DX10 compatible, will be compatible with this new compiler. However, if you have a very old GPU, such as an nVidia 7900 series GPU, you may need to turn off the "use DX10 optimizer" in the advanced graphics options so that you will revert back to the old compiler. If you have a DX10 compatible GPU, you will probably want enable the "use DX10 optimizer" setting if it doesn't default to enabled for you.

- Improved the reflectivity effects of many different surface materials.


Telemetry

- Only log a car as being in their own pitstall, not just in any pit stall.

- Delay finalizing of iRSDK headers until after physics finishes initializing for the first time in order to catch some physics variables.


Controls

- Calibrating pedals will no longer reset the brake curve factor.

- Allow automatic shifting to work even if user has selected an h-pattern shifter, instead of not shifting in any way at all.


Voice Chat

- Fixed a bug that caused voice chat volume changes to not always display.


Cameras

- Only override aim-at-group for the default camera set.

- Fixed an issue where the cockpit camera view would glitch when the car rotated through certain upside-down orientations.


Administrator Commands

- Added admin commands 'spchat' and 'nspchat' to turn spectator chat on and off in a race (defaults to on).


Race Control

- Fixed the bug where the Jump Start rule would sometimes not penalize a jumped start.

- Changed the Prototype & GT Challenge and Grand AM series to grid cars by class.


Spotter

- The spotter has much more to talk about. The spotter will report engine smoke, engine damage, and wheel damage, and pace car status, if cars ahead/behind are for position, information on the leader (pitting, ahead, etc.), if slow or stopped cars are on track, status of race (10 laps to go, race is over). The spotter will also try to warn about serving black flags before being DQ'd by the end of the race.

- The spotter can optionally call lap times/lap speed, selectable in the settings tab.

- Added entries to the app.ini, [SPCC] reportLapsPrecision=3 to let you adjust how many decimal places when reporting lap times, and [SPCC] reportLapsMinute=1 for including the minutes in the call, or only reporting the seconds on the laptime.

- Reset fuel estimates at session boundaries to stop bogus fuel usage calls.


Sounds

- Transmission clunks when shifting hard into 1st or reverse.

- Shifting into neutral can make a noise if you don't push in the clutch.

- New shift sounds.

- Improved gear grinding sounds.

- Updated sounds for the Chevrolet Corvette C6R, Dallara IndyCar, Ford GT, HPD ARX-01c, and Williams-Toyota FW31, including new tire, and wind sounds for each car.

- New crash sounds.


Garage

- In the garage and tech inspection make sure to use ambient air temperature for the tires instead of the slightly variable track surface temperature that would cause setups that would pass tech during the day to fail tech at night.


Drafting

- The drafting aerodynamics model has been revised to create much improved super speedway pack racing. But these improvements are not just limited to super speedways, they can be felt by all cars at all tracks.


Brake Modelling

- Almost all our cars now feature a model of brake temperature. When your brakes get hot enough you will see them begin to glow. At a daytime track you can start to see glow if the brake rotor surface is getting hotter than about 1380 degrees F (750 degrees C), but at night you can see glow as the surface exceeds 1200 degrees F (650 degrees C).

- The only physical effect, currently, is that the brake rotor can radiate heat into the wheel rim of any car that has the new tire model. The old tire model does not model wheel rim temperature, so this effect does not apply. Hot brakes can really heat up a wheel rim, which will bring up the hot air pressure of a tire by several more psi over the course of a stint than without the brake heat being modelled.

- Currently these cars don't have a brake heat model plugged in, but will soon: Chevrolet Monte Carlo SS, Lotus 79, Street Stock.

- Currently these cars don't have rotors that visibly glow even though their brakes are being modelled, but will soon: Spec Racer Ford, Pontiac Solstice.


Cars

- New Sponsors have been added to the paintkit:

Doghouse Systems
Simxperience
Nascar Hall of Fame

- In addition we have added a memorial decal to the secondary sponsor position on the Star Mazda in memory of one of our members, Gary W. Clark.


Chevrolet Corvette C6R

- The amount of computer resources this car uses has been reduced to help improve computer performance during multi-class racing.


Chevrolet Impala

- Limit maximum tire pressure to 80 psi.

- Aerodynamic response to extreme ride heights has been retuned at super speedways.

- Two car tandem drafting at super speedway tracks reflects current trend (as of pre-2012 Daytona testing).

- For super speedways, the rev limit has been increased and engine cooling has been modified.

- Now has Goodyear logos on the tires and fenders where appropriate.


Chevrolet Impala Class B

- Limit maximum tire pressure to 80 psi.

- Aerodynamic response to extreme ride heights has been retuned at super speedways.

- Two car tandem drafting at super speedway tracks reflects current trend (as of pre-2012 Daytona testing).

- For super speedways, the rev limit has been increased and engine cooling has been modified.

- Now has Goodyear logos on the tires and fenders where appropriate.


Chevrolet Impala SS 2009

- Engine specification and gear selection have been updated to match NASCAR K&N series regulations.

- Now has Goodyear logos on the tires and fenders where appropriate.


Chevrolet Silverado

- Limit maximum tire pressure to 80 psi.

- Aerodynamic response to extreme ride heights has been retuned at super speedways.

- Two car tandem drafting at super speedway tracks reflects current trend (as of pre-2012 Daytona testing).

- For super speedways, the rev limit has been increased and engine cooling has been modified.

- Now has Goodyear logos on the tires and fenders where appropriate.


Ford GT

- The amount of computer resources this car uses has been reduced to help improve computer performance during multi-class racing.


HPD ARX-01c

- The amount of computer resources this car uses has been reduced to help improve computer performance during multi-class racing.

- Fixed an incorrect rpm for one of the off throttle sound files in the exterior engine sound.

- Increased the weight of the car to meet the LMS minimum weight regulations.


Radical SR8

- Now uses the new tire model.


Riley MkXX Daytona Prototype

- Now uses the new tire model.

- Reduced dive plane effectiveness, it should be quite usable now.


Star Mazda

- Now uses the new tire model.

- Front and rear wings have better aerodynamic accuracy.

- Reduced aerodynamic drag by 10%.

- Added a taller gear set for use on larger ovals.


Williams-Toyota FW31

- Now uses the new tire model.

- Fixed the problem where the engine could blow up on the grid while pegging the rev limiter.

- Subtle refinements to aerodynamic side forces.

- Reduced temperature of the tire warmers.

- Gear speed table lines up better with actual on track speeds.


Tracks

- Fixed a bug where certain configurations of track surface geometry could cause an inexplicably very bumpy driving experience such as trying to drive the high line around Darlington.

- An improvement has been made to how many polygons the visual representation of the track surface chooses to use. There were certain portions of track surface that could choose to use too few polygons resulting in very visible facets when shadow volumes are cast onto the track from cars.

- Fixed a bug where a chunk of track might pop back to medium resolution when it should have been at high resolution, which was causing some very noticeable visual pops to happen.


Darlington

- The nasty bumps in the high line, particularly in Turns 1 and 2, have been fixed.


Daytona International Speedway

- Now has new lighting and a new sky.


Kentucky

- The missing drain is added.

- Lowered Legends oval pace speed.


Laguna Seca

- Fixed a major bump on second to last straightaway.

Mittwoch, 2. November 2011 - 20:30 Uhr
iRacing Release Notes Season 4

Website:

Multi-Class Racing

- For multiclass series (this does not apply to hosted or tournaments) you no longer need to own all of the cars in order to participate or spectate. You do need to own at least one of the cars. For example, season 4 of the GRAND-AM series will run the DP and the Mustang. If you own either the DP or the Mustang you will be able to join any of the sessions to race (or watch). Your available selection of cars to drive will be limited to what you have purchased but the system will allow you to download the others car(s) so the sim can render everything properly.


Editing Hosted Sessions + Tournament Sessions

- You can now edit hosted sessions (regular and tournament) that are scheduled to run in the future. To do so locate your session in the "Pending Sessions" section of the "Join a Race" page and mouse over the right-most column. If the session is editable (i.e. it is scheduled to launch more than 5 minutes into the future), the popup will include an edit link. When you click this link you will see the same interface you use to create sessions. All attributes of the session can be changed with the caveat that you cannot change the session to launch now. You will need to specify a time that is at least 5 minutes into the future.


Chat Changes

- Moved the chat configuration settings into a popup that is accessible from the site footer. If you click on the chat icon, which is located just to the right of the "# myRacers Online" indicator, you will see a new Chat Settings dialog. From here you can do the following:

1) Hide / Show online status. This setting was previously available only from the settings panel. If you hide your online status, other members won't be able to see if you are online or currently in a session. An additional impact is that chat will be disabled.

2) Enable / Disable chat. This setting was previously available only from the settings panel. This is only relevant if you do NOT hide your online status.

3) Enable / Disable chat audio alerts. This is a new setting.

- There is also a new chat caution status icon that can be displayed in the site footer. Our chat feature will not work properly if you have multiple browsers open. We enhanced our conflict detection to detect more conflict situations and work better across different browsers and different pcs. When the chat system detects that you have multiple connections open it will display a caution icon. Clicking on the icon will display more information. The important thing to know is if you see the conflict status and you want to use chat in that browser window you will need to close your other browser windows.

- Added new type of chat notification. When a chat message arrives the page title (shown on tab and/or in the browser title) will flash between the normal value and "Chat received from x". The flashing stops when the page gets focus and any mouse event is received.


Notification Status

- Added a new notifications feature to the site footer. A notification icon is now situated between the chat status icon and the facebook icon on the right side of the footer. The icon will be gray when you have no notifications pending and will flash blue when you have notifications pending. The types of notifications supported are:

1) New friend requests. This will link to your myRacers page where you can accept or ignore the friend request. The notification is cleared the next time you go to the myRacers page either using the link or otherwise.

2) New awards. This will link to your awards page. The notification is cleared the next time you go to the awards page either using the link or otherwise.

3) Private message box full. This replaces the former PM full icon that appeared on the site footer. It links to your forum inbox.

4) Private messages unread. This replaces the former PM unread icon that appeared on the site footer. It links to your forum inbox.


Tournament Changes

- Changed tournament results page so searching by session name is no longer case sensitive.

- Added ability to terminate an active tournament at any time. This is accessible from the "Host a Tournament Race" page.

- Modified the grid builder to include a driver search popup. This should make adding additional drivers to a grid easier. Previously the only option was to add drivers by custid.

- New filter on the tournament results page to view all ongoing tournaments.

- When creating a tournament round we will automatically pull settings from the prior round in the tournament. For tournaments where the same car/track/setup are being used in multiple rounds this makes configuration much easier and less error-prone.

- On the "join a race" page we split out the tournament sessions into their own sortable table to make them easier to find.


Hosted Sessions

- Added ability to limit entry into hosted sessions by iRating and/or license level. These are configured in a new "ENTRY REQUIREMENTS" section on the "Host a Race" page. These are also available for tournaments.

- Fixed issue where you couldn't include # characters in your hosted session password.

- If you select a practice-only session type it will now default to the max number of minutes based on the session duration (rather than 5 as it did prior).


World Traveler Award

- Fix to this award so we no longer require that people run a session on the Centripetal Circuit. The change will take effect when the user runs their next non-testing event after the update.


Reigning Champs Widget

- Fix to properly show 1 champion for each class in a multiclass series.


Paint Shop

- Fix to the sponsors in the paint shop. There was an issue with sponsors on cars where a different list of sponsors is allowed for sponsor 1 vs. sponsor 2. The front end was showing the wrong list of sponsors for sponsor 2. The user would select a sponsor from the list but it wouldn't stick because the database wouldn't accept it.


Series Results Page Splits

- Fix to how we number splits on mixed-class series.


Event Results

- Fixed issue with fast lap highlighting on event results. This had been fixed previously but we had missed a few spots.


Results Page

- The sorting of gross club points was broken. Renamed to club points in the process. Also resized a few fields to make the points columns more readable.


Series Home Page

- Fixed bug where the series home page wasn't showing tt and qual standings.


Region Standings Widget

- Removed obsolete gross club points from region standings widget.


How-To Videos

- We have added a How-To video section to the website. You can find it under "Resources" on the navigation bar.


iRacingTV Podcasts

- Podcasts have been sorted, cleaned up and a few new segments were added so members can take iRacing news and iRacingTV on the go. Link: http://bit.ly/dCrzwm


iRacing Race Schedule PDF

- Added list of cars to the series information.



Simulation:

New Tire Model

- The new tire model is now available on many new cars including most of the Rookie cars: the Legends Ford '34 Coupe cars (both Rookie and Advanced), Mazda MX-5 Cup and Roadster, the SCCA Spec Racer Ford, Street Stock, Chevrolet Monte Carlo SS, and Chevrolet Corvette C6R. It continues to be the tire model used on the Skip Barber Formula 2000, Ford GT, Honda Performance Developments ARX-01c, and the top three NASCAR oval track vehicles, the Chevrolet Silverado, Chevrolet Impala Class B, and Chevrolet Impala cars. There are several improvements that apply to all the cars with new tires, including those you are familiar with already.

- You will probably want to start with the baseline iRacing setups provided with these cars - any old setups are likely to need some work at the very least, and they may not work well at all. The new tire model generally requires more forward brake bias than the old tire model, so if you are spinning under the brakes on turn entry, adjust the brake bias forward. The Legends car also has a road setup (road.sto), which is worth trying to get a handle on at Oulton Park - it will really teach you how to drive this car! Hint-mostly with your right foot...

- The modeling of tread compounds is improved, with road compounds that are softer and have a better feel. Work continues with the compound modeling, and the tread/surface interaction-tires are still a bit too grippy when cold, but that will continue to improve.

- The tire carcass stiffnesses and motion are more realistic, giving a better feel.

Known issues:

- The carcass lateral stiffness is a bit low at typical real world pressures - you will need to run 5-10 psi higher pressures than you might expect to get the tires to feel predictable.

- The tires are overly sensitive to rolling onto an edge, so you will want to run cambers that may be a bit closer to zero than you might otherwise for now. This is also helped by higher pressures.

- Very slow speed (< 12 mph or so) behavior is still not 100% - you may notice some cars wobble while stationary, or make tire skidding noises at very low speeds. Best fix is to not drive at very low speeds!

- The slow speed issue also arises in the garage for some cars, causing the readings to bounce around a bit. This is usually not a big issue - it is exacerbated by low pressures and large cambers.


Scoring

- Scoring has been adjusted slightly for all official series to take into account the size of field. This will not have a significant effect, except in very small fields, such as occur in multi-class series when the overall minimum field size is met for at least one car class, but the field size for another car class is too small. Since those races are scored as official races, it is not appropriate to have some drivers racing for official points, and other drivers not, but drivers in "too small" a field were winning more points than they likely would in a larger field. Now, the championship points given to the winner are scaled by N/(N+1), where N is the field size for the car class being scored. It was decided to apply this change across all series, not just multi-class events with the above "too small" fields. This results in fairer scoring, as it is possible to win slightly more championship points in a larger field, if the strength of field is the same. For example, consider a race with a SOF of 1600. Formerly, the winner would get 100 points, regardless of field size. Starting with the new season in November, 2011, the winner will get 106*N/(N+1) points (rounded to the nearest integer) if the field size is N. In a field of 15 drivers, this results in 99 points. In a field of 30 drivers, this results in 103 points. That ensures that the points you are expected to win, given your iRating, will now be consistent across different field sizes.


Race Control

- Cars that have been waved around to reclaim a lap during a caution by being in front of the leader at the one-to-go lap (but not admin or lucky dog wave-arounds) now have their pit entrance closed until the green flag flies. Entering the closed pits at this late stage in the caution will result in having to serve a green flag penalty pit stop.

- During double file restarts where lapped cars are moved to the back of the field, lead lap cars that have not yet pitted during this caution should have their pit entrance closed to them from when they take their two-to-go crossing. This will discourage them from not pitting early in a caution to deliberately prevent lapped cars trying to get their lap back from getting their lap back. Entering the closed pits at this late stage in the caution will result in having to serve a green flag penalty pit stop.

Pit speeding rules have been updated:

- Green flag pit speeding is now able to adjust its penalty to the peak seen speeding velocity, rather than setting it once for an initially low speeding amount then not increasing it as the driver keeps getting faster.

- Speeding penalties can accumulate over separate passes through the pit lane, so speeding down the pitlane to serve a speeding penalty will give you additional penalty time.

- Exceeding the pit speed limit by a significant degree during a caution pitstop (>20mph over the limit) will result in an additional "excessive pit speeding" green flag penalty of 1 lap hold time. This is to discourage people who gratuitously speed during cautions because the penalty used to only be to restart at the end of the longest line.


Controls

- Logitech G27 shift lights now work when watching your car in a replay.

- Added an app.ini [misc] steeringFFBSmooth=1.0 parameter to enable smoothing of FFB forces. A value of 0.1 seems to tame the Fanatec wheels without hiding too much of the FFB forces.


Driver Aids

- Casual mode added as an option to hosted sessions. This allows you to use roof cameras when driving.

- Physically impaired members can contact customer support to request that driving aids be turned on for all session types if there is a need.


Graphics

- Select more appropriate LODs of objects when rendering them into shadow maps - previously very high LODs were always used even when the shadow map would only be used very far from camera.

- The sim now attempts to keep code and data segments paged in to try to reduce possible freezes and stutters.

- Allow the fps limit to be adjusted to the full available range, and not clamped to the suggested value on the high-end.

- Graphics level slider on replay settings tab works again.


Replay

- Fixed the "save replay on quit" setting so that it will not pester you about saving the replay if you have loaded a previously-saved replay.

- Add in app.ini [replay] pauseReplayOnExit=1 to pause replay tape on exit of your car.


Sound

- Move all shifter sound sources to a fixed distance from the drivers head. This should normalize the shift volumes across cars.

- Crash sounds should sound slightly better.

- Added in scrape sounds for most of the missing wall types.

- Added in controls for spotter and voice chat volumes.

- Moved voice chat and spotter controls to sound tab.

- Increased range of volume sliders to -10dB from previous of -5dB.

- Display volume when adjusting spotter volume .

- Removed buggy masterVolume setting from app.ini and replaced it with proper masterVolumedB. Should be seamless if you had masterVolume set up already.
****Note, On windows vista and 7 masterVolume adjusted the mix level for the iRacing application in windows. If you have ever messed with that setting your mix level is now set incorrectly. You need to launch iRacing, alt-tab out of it to the desktop, click on the speaker icon and select mixer. From there you can adjust your iRacing volume back up to the defaults. Also using the built in volume keys on your keyboard can trigger the same problem.


Spotter

- Replaced Lance with Steve Letarte in spotter pack, renamed pack to TJ_and_Steve.

- Filled in missing TJ spotter samples.

- Removed sub directories from spotter pack, existing spotter packs will need to be tweaked.

- Spotter text messages wrap when they get too long.

- Eliminated about 250 unused spotter messages.

- Spotter should do a better job estimating how many laps of fuel are remaining (but not the F-box, yet).

- Spotter notifies you when you run out of fuel.

- Fixed the bogus 3-wide spotter calls.

- Add in 3-wide calls to road courses.


iRacing SDK

- Added in a new remote command to erase the replay tape if the player is out of the car and not using replay spooling.

- Log acceleration from a replay, may be a bit noisy so filter it before driving a motion platform.

- Rev limiter now added to session string.

- Track details added to session string.

- Log player car velocity to both live and disk telemetry.

- Log player car yaw/pitch/roll to disk.


Cars

- The driver has been re-modeled with higher detail.

- The driver now has multiple helmet types based on the type of car which you are driving.

- The driver now animates as he steers the car. You can enable or disable his arms in the cockpit camera depending on your preference. For now the driver's arms are limited to only +/- 180 degrees of steering until we put together an animation to cope with crossing over the driver's arms. Hardware shaders must be on to see the driver animation.

- Pit road stop/go person re-modeled.

- All cars now have some form of pit object associated with them. These objects will show up at most tracks except for tracks with garages very close to their pit lanes. The pit road objects can be lowered in detail or disabled in the graphics options menu under pit objects.

- All the cars that are on the New Tire Model are in the process of having their iRacing default setups updated. We don't yet have all 12 weeks worth of setups available, but we have tried to get the first 3-4 weeks of setups in there for this release and will add the remaining setups over the next few weeks.


Chevrolet Corvette C6R

- Now has the New Tire Model.

- Pit limiter graphical effects enabled.

- Position lights for 2nd place reversed.


Chevrolet Impala

- Many tire improvements.

- Altered how rear wheel camber is defined. Members must review these settings.

- Increased fuel consumption to align better with real life counterparts.

- Reduced aero drag, aero push, and aero side force effects while increasing aero lose effects except at Super Speedway tracks.


Chevrolet Impala Class B

- Many tire improvements.

- Altered how rear wheel camber is defined. Members must review these settings.

- Increased fuel consumption to align better with real life counterparts.

- Reduced aero drag, aero push, and aero side force effects while increasing aero lose effects except at Super Speedway tracks.


Chevrolet Monte Carlo SS

- Now has the New Tire Model.

- Improved rear spring motion ratio control (loses less rate with large deflections).

- Incorporated ackermann and lateral force compliant steering.

- A small increase in engine performance.


Chevrolet Silverado

- Many tire improvements.

- Corrected left to right weight distribution, per NASCAR rules.

- Altered how rear wheel camber is defined. Members must review these settings.

- Increased fuel consumption to align better with real life counterparts.

- Reduced aero drag, aero push, and aero side force effects while increasing aero lose effects except at Super Speedway tracks.

- A small increase in downforce based on new wind tunnel information.


Dallara IndyCar

- Now displays correct wing and tire packages when using Indy Pit Oval.

- Pit limiter graphical effects enabled.

- Caution light fix.

- Has car specific fuel cans and pitwagons. Fuel cans swap out to Indy specific model for Indy 500.


Ford Falcon V8 Supercar

- Pit limiter graphical effects enabled.


Ford GT

- Many physics and tire improvements.

- Position lights for 2nd place reversed.


HPD ARX-01c

- Many tire improvements.

- Higher yield and break force required for collisions.

- Rear wing adjustment added, using HPD angle convention where setting 1 is highest wing angle (understeer) and 16 is lowest wing angle (oversteer).

- Position lights for 2nd place reversed.

- Gear set speed estimate bug fixed.


Legends Ford '34 Coupe

- Now has the New Tire Model.


Mazda MX-5 Cup and Roadster

- Now has the New Tire Model.


Riley MkXX Daytona Prototype

- Pit limiter graphical effects enabled.


SCCA Spec Racer Ford

- Now has the New Tire Model.


Star Mazda

- Pit limiter graphical effects enabled.


Street Stock

- Now has the New Tire Model.

- Improved rear spring motion ratio control (loses less rate with large deflections).

- Incorporated ackermann and lateral force compliant steering.

- A small adjustment to front end suspension geometry.

- Now has stagger adjustment similar to Late Model.


Tracks

- Most tracks now have functioning scoring towers.

- The iRacing blimp now has a night version.

- Miscellaneous improved animation at tracks, such as animated birds and planes.


Oulton Park

- Oulton Park Circuit is now available and includes eight configurations.


Charlotte

- Now raceable at night.

- Cones added to Charlotte's full road course config which block the legends oval.


Iowa

- Now raceable at night.


Road America

- Optimizations have been made to improve frame rate.


Spa-Francorchamps

- Optimizations have been made to improve frame rate.


Stafford

- A bump was fixed in Stafford's Turn 1 area.


Suzuka

- Suzuka's West and West Chicane configurations now have more pit stalls.

Donnerstag, 15. September 2011 - 07:13 Uhr
McLaren MP4-12C GT3 is Coming to iRacing

iRacing.com and McLaren Automotive have announced plans to build a virtual version of the McLaren MP4-12C GT3 race car. Based on the groundbreaking McLaren MP4-12C road car, the first production car wholly designed and built by McLaren since the McLaren F1 - the McLaren MP4-12C GT3 marries Formula 1™ and innovative road-car technology with GT3 specification performance enhancements to create a new generation of racing car. iRacing.com will apply expertise in creating a state-of-the-art digital version of the McLaren MP4-12C GT3 that will be available to iRacing members in 2012.

Read the rest of the story at inRacingNews.com.

Samstag, 21. Mai 2011 - 18:44 Uhr
McLaren Electronic Systems

The McLaren ATLAS Express telemetry system is now fully operational on iRacing. The system provides iRacers access to data acquisition and telemetry software similar to those used on every car competing in the FIA Formula One World Championship since 2008 and slated to be NASCAR’s standard ECU (engine control unit) in 2012.



Montag, 9. Mai 2011 - 18:47 Uhr
iRacing - QA Event

iRacing is scheduling a special one-off event on Saturday, May 14 at 4 pm ET (20:00 GMT) to test some infrastructure changes to the system in preparation for the iRacing.com Indy 500 on May 28. The official 15 lap race -- the iRacing.com QA Event -- will run on the Okayama International Circuit (full) with Mazda MX5s. Qualifying begins at 8:30 pm ET on Thursday, May 12 (00:30 Friday, May 13) and runs every hour on the half hour until the start of the race on Saturday.


The more members who participate, the better. If the entry tops 2,000, every participant will receive an “iTested” award on the Awards Page. Certainly, anyone planning on participating in the iRacing.com Indy 500 on May 28 should do their best to join the Okayama race . . . as should anyone interested in making our service (even) better.


Okayama and the MX5 are part of the basic subscription, so every member has what he or she needs to participate. So have some fun on iRacing’s newest race track with one of everyone’s favorite cars . . . and do your part to continue making iRacing the world’s foremost online race simulation service.

Samstag, 30. April 2011 - 18:48 Uhr
SimBin wants you!

SimBin is hiring , and they are currently looking far and wide for the following additions to their great team.

CURRENT OPENINGS:

•IT MANAGER
Permanent position.
Location: Lidköping, Sweden

•GAME PRODUCER / PROJECT MANAGER Permanent position.
Location: Lidköping, Sweden

•WEB PRODUCER / PROJECT MANAGER
Permanent position.
Location: Lidköping, Sweden

•SENIOR WEB DEVELOPER
Permanent position
Location: Lidköping, Sweden

•SENIOR C++ GAME DEVELOPER (x6)
Permanent position.
Location: Lidköping, Sweden

•JUNIOR C++ GAME DEVELOPER (x2)
Permanent position.
Location: Lidköping, Sweden

•ECONOMY ASSISTANT
Permanent position.
Location: Lidköping, Sweden


ADDITIONAL OPENINGS

We are also looking for the following staff for our new RaceRoom restaurent and gaming centre located in Lidköping, Sweden.

2 Full time chefs, 2 full time serving staff
1 Part time chef, 1 Part time serving staff


Mittwoch, 27. April 2011 - 06:36 Uhr
iRacing - New Build Today

The last update before the 2.0 is to come. A lot of news for the season 2.


Website:

Hosted Sessions

- Added the ability to purchase a session based on number of hours. The options are 2, 4 and 6 hours.

- Changed it so you can limit the race portion of your hosted session by laps, minutes or both (laps or minutes). If you select both, the race will conclude when X laps have completed or Y minutes have passed, whichever happens first.

- Added the ability to schedule hosted sessions to launch at some time in the future. The default is "now" but you can use a date picker to select a date in the future (up to 1 year) and specify a time. You should specify the date and time in your local time. You have to pick a time at least 15 minutes in the future.

- When you schedule a hosted session you will see it appear in the top part of the hosted sessions page. You'll see a new icon to the right that has a cancel link to cancel the session. You aren't charged until the session launches. At this time it isn't possible to edit a session once you have scheduled it. You will have to cancel and recreate.


Series Stats

- Fix to properly display PRO/WC licenses.


Mixed-Class Scoring

- If only a single driver registers for a mixed-class race in a particular class of car, that driver may only receive 50% of the full championship points that are available to drivers in that car class.


Facebook

- Fix to include series name and season name rather than just season name when the user is registered for a race.


Series and Driver Stats CSV Exports

- Added custid to csv exports for series stats and driver stats.


Event Results CSV Exports

- The csv export functionality has been enhanced to allow you to export each individual portion of a race session. For example, if you have a hosted session with a qualifier and race component you can now export the race and qualifier results as separate csv files. You will notice that rather than having a single "OUTPUT CSV" button there is now a button in each results table.

- There is also a new session summary that will appear at the top of the csv file by default. This provides some useful information that had been missing from the export.

- The feature was designed to be backward compatible with existing automated scripts. Your existing scripts should work the same way. You will only need to make a change if you want to include the new summary information in your export. To do so you need to append "&includeSummary=1" to your GetEventResultsAsCSV request.


Forum Private Message Notifications

- Added a new section to the site footer that displays how many unread private messages you have.

- Added a new section to the site footer that notifies you if your private message box is full.

- Added a forum profile link added to the helmet pop-ups throughout the site. This will provide a way to search for a member and then easily jump to their forum profile for watching/ignoring.


Practice Sessions

- Open Practice sessions for the majority of series have been opened up for all license levels.


Awards/Certificates

- The personal stats page has been reworked to now have 3 tabs (Career, Awards and Certificates). The Certificates tab will contain all of your earned certificates (Driving School Completion, First Road Win, Season Race Overall, etc). The Awards tab will contain all of the NEW "Achievement" type awards (Hard Charger, iLetYouWin, Picasso, etc). Achievements are not retroactive, so get out there and start earning them!


General

- Updated code to facilitate the moving of clubs between regions on a per quarter basis.


Forums

- It is now possible to "watch" a member's forum activity. From a member's forum profile you can select to watch/unwatch a member. Every time a member you are watching makes a forum post you will receive an email with a link to the post.

- It is now possible to ignore a member's forum activity. This choice is available in the member's profile and from the profile section to the left of each post. If you choose to ignore a member all of that member's posts will be hidden to you in the threads and replace by a subdued message "You are ignoring <Member Name>". To stop ignoring a member, you need to visit that member's forum profile and choose to stop ignoring them. You can get to the member's forum profile by clicking on their name in the subdued message or by selecting the "Forum Profile" link from that member's helmet pop-up anywhere on the member site. Ignoring a member does not block Private Messages from that user.

- Private Message inbox full indicator added. This message will be displayed in a black message bubble at the top of the forums.

- "Edit" and "Quote" text has been added to the icons for each post.


IE9

- IE9 has been added to the list of allowed browsers.


Reference Documents Page

- This has been rewritten to better organize the documents and make it much easier to find what you are looking for.


Live Broadcast Bar

- There is a new live broadcast bar that appears at the top of the member's site to notify you that a live broadcast is happening on iracing.com. It will appear 5 minutes prior to a broadcast and links out to the live broadcasts page on iracing.com.


Driving School

- There are a few known issues with the youtube video player. The popup resolution menu doesn't work properly. You should be able to change your resolution by clicking on the resolution icon itself rather than mousing over it. Similar issue with the volume control. To change your volume you should click on the volume icon but rather than using your mouse to change the volume use your keyboard's up/down arrows.


Car Number Preference

- You may choose a "preferred" car number for each car that you have purchased. Visit the My Racing/Customise Car(s) page and enter your preferred car number for each car. You may choose any 1- or 2-digit car number, with or without leading zeros, except that car number "0" is disallowed.

- Your preferred car number will be considered in all sessions except Races within Official iRacing series, where car numbers will be assigned by iRating, as before. With thousands of members on the service, it is inevitable that two or more people that have chosen the same preferred car number will join the same session.

- For sessions that can be registered for while in progress (open practices, and hosted sessions), you will be assigned your preferred number if no other driver that has previously joined the session was given that number. Otherwise, the server will assign an unused number to you. Your car number for a session can not be changed once one has been assigned to you. Withdrawing from the session, selecting a different number on the Customise Car(s) page, and rejoining the session will not change the car number that you were previously assigned.

- For sessions that require registration before the event starts (qualify, time trial, unofficial race), the service will prioritize requests for car numbers as follows:

1) A driver with a higher license has higher priority.

2) For drivers with the same license, the driver with the higher Safety Rating has higher priority.

3) If both license and SR are the same, the driver with the higher Corners Per Incident rating has higher priority.

4) In the unlikely even that all of those measures are the same, the system will prioritize the conflicting drivers.

- The preferred car number selection for a driver will be ignored if a higher priority driver has the same preference.

- Drivers that have no preference (or whose preference is being ignored) will be ordered by iRating and assigned car numbers counting from "1", but skipping any preferred car numbers that were allowed.



Simulation:

Misc

- Added app.ini option [view] DriverHeadNoPitch to lock head to horizon in pitch. This may be useful for people with motion platforms and static displays (such as a motion seats)

- Limited effect of pitch/roll lock to horizon to only ~25 deg.

- File dialog now supports pressing enter key as click/double click when file/folder selected in list.

- File dialog now handles partial path in filename properly.

- SoftTH 2.05 is now allowed to proxy D3D9.dll.

- Added keyboard support for focus on pace car and focus on most interesting using the *<driver><enter> keyboard shortcut (0 - pacecar, -1 to -3 focus on)


Graphics Engine

- A change was made to the shadow map system such that only one dynamic shadow map render target will update per frame. Previously, going around a turn might cause several to update all in the same frame resulting in a noticeable stutter on some PCs.

- Let windowed display grow to maximum size of desktop, not just primary display (the window can now span multiple monitors). On some systems spanning monitors may cause a significant drop in frame rate.

- A new option "PixelRatioWindowed" has been added to app.ini. In conjunction with the existing "pixelRatio", you may now specify different pixel ratios for windowed and full-screen modes.


Headlights At Night Tracks

- A preliminary version of headlight support for night racing at road courses has been added. Of course, only cars that actually have headlights will light up the track in front. You may drive cars without headlights in the dark, but you won't be able to see very well at all! Our current cars that have headlights are the Chevrolet Corvette C6R, Ford Falcon FG01 V8, Ford Mustang FR500S, Volkswagen Jetta TDI Cup, Mazda MX-5 Cup and Roadster, Riley MkXX DP, and Pontiac Solstice. (Note: our Radical SR8 does not have headlights at this time - the one we scanned did not have headlights installed)

- In the advanced graphics options there is a new option labeled "Headlight Detail." This has four settings, which allows you to adjust the headlight quality vs. performance tradeoff to match your PC's capabilities. If you have pixel shaders disabled, you may only select DISABLED or LOW.

- Headlights Detail options:

LOW - This is the fastest version of the headlights support. It works very well from in car. The main issue is that headlights illuminate both sides of walls and all sides of trackside objects, rather than just the side the headlight is located on. It also suffers from banding and aliasing in the headlight effects. If you have pixels shaders disabled, this mode provides even higher performance than with pixel shaders enabled. If having frame rate issues at Sebring night, try setting headlight detail to low, unchecking headlights on track in mirrors, turning off pixel shaders, and restarting the session. If this doesn't help see the info about the DISABLED option below.

MED - This version makes it so that headlights don't show up on the backsides of walls and objects, and reduces aliasing a bit. The main issue is that colored headlights (such as the yellow headlights of the C6R) only work on the track surface, and show up as white light on walls, trackside objects, and reflectors.

HIGH - This version provides the best quality by far, with colored headlights working on the track surfaces, walls, reflectors and trackside objects, and it also virtually eliminates all of the banding in the illumination of the track surface.

DISABLED - If after testing some night tracks on LOW, your system cannot provide acceptable frame rates, you may choose this option as a last resort, which will disable nearly all of the headlight effects. This may allow you to still run at the well lit night ovals (Richmond/Bristol) where headlights aren't needed. If you only ever run ovals, this is the best setting for you. WARNING: Don't try to drive at Sebring night without headlights if you value your safety rating.

- A related setting in the advanced graphics options is the "Headlights on track in mirrors" checkbox. When enabled the simulation will render the headlight illumination onto the track surface in each of your mirrors. This will affect your frame rate to some extent, so you might want to test it both ways in an open practice session with lots of cars around to check the difference in quality/performance of the racing experience. It may provide useful, when racing, to see the headlights coming up in your mirrors on the track surface however.

- In addition to the above options there are two options hidden in renderer.ini:

ProceduralHeadlights=0
MonochromeHeadlights = 0

Enabling procedural headlights will cause your car's headlights (and only yours), to be generated procedurally using a shader, so that bumps affect the light cone somewhat. This is an experimental feature, but it is a neat effect. It's not quite done yet, but it is cool already.

Enabling monochrome headlights will cause all car's headlights to render as white light, providing a bit less banding, and a bit higher performance in some cases.


Sound

- A new app.ini setting may fix crackles on some sound cards when using fmod. Add a new line containing overrideFmodFormat=1 to the [Audio] section of app.ini to enable this. If it does not help, remove the new line. This is applied by default to sound devices using chipsets made by Sigmatel.


New Telemetry SDK

- We have created a new telemetry SDK that supercedes the old SDK. The old SDK still functions, so pre-existing tools will still function for now.

- This new SDK now supports unlimited clients connecting to the iRacing sim. Now you can run your motion platform, external gauges, and live telemetry app all at once.

- It is possible for a connected client to send commands for remote control of replay and camera selection.

- The live information available to connected clients is suitable for running motion platforms, or gauges, or broadcaster support applications, but does not include the full array of on-car telemetry data, which only goes to telemetry files recorded to disk.

- A comprehensive array of on-car telemetry can now be recorded to disk while driving, for analysis using external telemetry tools when you finish driving your car, such as ride height sensors, shock travel, acceleration, etc.

- Pressing the alt-L key when in-car will start/stop recording to disk. Pressing alt-L while at the replay screen will have the sim automatically start recording each time you get into your car. Telemetry files are saved in a binary .ibt file (short for iRacing binary telemetry) located in the [my documents]\iracing\telemetry\ folder. The file will stop recording and close when you get out of your car, so that you can alt-tab to an external analysis tool and load the file up for analysis without having to quit the sim.

- A third party telemetry analysis application will be made available at some point "soon."


Garage

- The sim will now snap any setup values to validly achievable increments. Old setups which have values that cannot be achieved any more will automatically be converted when loaded. Adjusting a setting to the minimum or maximum will no longer result in a different set of increments.


New Pit Crew with Damage Repair

- The existing pit crew has been replaced with a new flexible scripting system for ALL of our cars. All cars now have their own unique pit stop behavior, including having the car jacked into the air, and also the pit crew can make repairs when a car is damaged. All cars now have full pit control black boxes and pit crews, even our rookie cars that did not previously have the ability to make pit stops. The pit crew is still entirely invisible, you will only see the effects of their work on your car.

- Every car has its own invisible pit crew. The performance of the pit crew is dependent on the level of the car, the higher level cars have much quicker, more effective pit crews, while the lower level cars have amatuer crews who are competent, but not as on the ball as the pros. Some cars fuel continuously, while others fill using multiple cans of gasoline. Some of the higher level cars use 12 gallon cans, while many of the lower level cars refuel using 5 gallon containers. (This can take a while if you're filling a 22 gallon tank using dinky little 5 gallon cans!) Some cars are jacked up outside first, then inside. Some are front, then rear, or front and rear at once. Some are air jacked all at once.

- While some of the cars we model are fuelled separately from when they are having their tires changed in their real life series, we have made the decision that all our cars can fuel and do other pit work at the same time. This is for consistency between our own cars as we can run any cars together in multi-class events at any time.

- There is a new race control rule called the Repairs Needed rule. This rule will show a meatball black flag (a black flag with an orange circle in the middle) if race control has decided your car must pit for repairs - a smoking engine or some kind of leak will trigger a meatball. You must pit within 4 laps - INCLUDING caution laps - to have your car seen to or race control will disqualify you. Finishing the race while carrying the meatball black flag will not give any post race penalty, so it is feasible to limp a car to the finish if you're close enough to the end of the race. Race control will not issue a meatball black flag to a driver who is being shown the white flag, or after race is over.

- Your car will not be allowed to leave its pitstall if the pit crew are not able to repair your car enough to pass black flaggable levels of damage. Your pit crew will tell you that they can't fix your car. If you have a fast-tow available, you may exit your car and re-enter to get a fresh car and continue the race.

- Your pitstall information box will show you the amount of time remaining for required and optional repairs. Work on required repairs is begun as various pit crew members finish their pitstop tasks and begin working on your damage. You will not be allowed to exit your pit stall until required damage repairs are completed. Once they are completed the pit flagger will lift his lollipop and you may choose to drive away if you don't want to spend time working on optional repairs, but if you sit and wait, they will work on optional repairs for as long as you want to wait for.

- Any penalties are served once all regular pitstop activities and required damage repair are completed, but before any optional damage begins repairing. The flagger guy will hold you in your stall until the penalty is served, then lift his lollipop and you may choose to drive away if you don't want to spend time working on optional repairs.


Physics

- We have improved the accuracy of how our physical surface model uses the laser scan surface data. This makes a significant improvement to every track, particularly tracks with crowning or concave banking. The result is that many cars feel a lot better to drive at many tracks, particularly road courses. But also some of the oval cars will likely need a little setup tweaking, as the more accurately captured concave banking will cause the right rear tire to generate a little more grip relative to the left rear and thus rotate a little more than previously when on throttle, making your old setups possibly a bit too oversteery.

- Brakes are now modelled as a proper rotational position based torsional spring so they can hold the wheel to its exact position better than the previous brake model which was purely velocity based and could allow a weird visual wheel rotation to occur when stopped but trying to accelerate against the brakes. Has no effect when driving at speed, only when a wheel is supposed to be held stationary.


Cars

- Only cars that have a starter motor can start or restart a stalled engine any time you want. To start a car with no starter motor it must either be in the correct pitstall or in your gridstall prior to the race beginning, where the pitcrew is available to start your motor on request. So, if you turn off or otherwise stall your Williams FW31, Dallara, Sprint Car, or Silver Crown during a race, you will need to tow back to your pitstall to get going again. Note that the anti-stall clutch aid typically prevents a car from stalling during driving conditions, so make sure you don't go turning the car off when out on track!

- Window nets and some other graphical elements in car cockpits have been animated to simulate movement with wind speed.

- Metal shaders have been adjusted to better represent chrome materials.

- All cars have had their fuel level minimums, maximums, and increments fine tuned for consistency.


Skip Barber Formula 2000

- Graphical model rebuilt to match the standards of our more current cars.


Riley MkXX Daytona Prototype

- Re-tuned dive planes so they may be used without excessive drag or balance change. This still requires an increase of the rear wing to balance it, but that is now well within the range of adjustment of the rear wing.

- Fuel cell resized to match newly introduced 2011 20 gallon fuel limit (down from 24 gal).


Dallara IndyCar

- The pit crew will now apply external cooling fans when the car is sitting on the grid or in the pit stall waiting for a race to start, or when sitting in the pit stall during non-race times, or during a lengthy repair. Like the rest of the pit crew, these are invisible cooling fans.


Williams-Toyota FW31

- The pit crew will now apply external cooling fans when the car is sitting on the grid or in the pit stall waiting for a race to start, or when sitting in the pit stall during non-race times, or during a lengthy repair. Like the rest of the pit crew, these are invisible cooling fans.

- The pit crew will put tire warmers on when the car is sitting on the grid or in the pit stall waiting for a race to start, or when sitting in the pit stall during non-race times. Like the rest of the pit crew, these are invisible tire warmers.


Chevrolet Silverado

- Shark fin added when at restrictor plate tracks.


New 2011 Chevrolet Impala Class B

- We have an updated version of the Chevrolet Impala Class B for 2011 that is very nearly ready for release, featuring a "preview" version of Dave Kaemmer's long awaited new tire physics model. If you own the existing Nationwide car you will get it free as the new car is a part of the same car package you already own. It will be made available at some point within the next week or three, once all the details are finalized for public consumption. We apologize for the delay.


Tracks

- Many tracks have had more pit stalls added so more cars can be run at once. See the attached spreadsheet for exact details on which tracks and pit stalls have been altered.


Sebring

- Now has a selectable night mode.

- Club configuration rolling start no longer goes green immediately.


Okayama

- Now available. Features two configurations: Full and Short.


Commercial

- The distance and length of time that a driver can drive backwards in a commercial setting before being disqualified for reckless driving has been increased so that the driver has more time to notice and comply with the warning they are being given.

- An option has been added to commercial.ini ([Server] enable_backwards_dq) that can be used at a commercial site to prevent race control from disqualifying a driver that drives backwards. The driver will still be told that they are driving the wrong direction, but will not be disqualified and yanked out of the car no matter how long they do so.

- An option has been added to app.ini ([Drive Screen] resetCanExitCar) that can be used to disable the ability of the car-reset control to exit the car while sitting in your pit stall.

- A bug that could cause a Spectator node to ignore paint schemes and instead display all cars in solid white has been fixed.

- The default background images shown on a Display node are particular to the NASCAR Hall of Fame. You can now create and use your own custom images. Create 24-bit Windows .bmp files to be used as the backgrounds for the screens you want to change, and place those files into the iRacing installation directory. Use the following file names for their respective screens:

leaderboard.bmp - for the Leaderboard display
message.bmp - for the System Message display
podAssign.bmp - for the Pod Assignments display
results.bmp - for the Results display

Make the images the width and height that you intend to use as the desktop size on the Display node, and adjust the [WindowSize] width and height settings in commercialDisplay.ini to match. For the best image quality, all of the images should be the same pixel size, and should match the intended display resolution.

If you replace the Pod Assignment background image, you will also need to update the commercialDisplay.ini to specify the (X,Y) pixel locations of the center of the boxes into which driver's names will be positioned.

Samstag, 16. April 2011 - 08:12 Uhr
DRM Group 5 Revival 1.0 for rF

Here is the high quality mod from the DRM-Moddong-Team. This amazing touring car mod is a must have!

Mittwoch, 16. März 2011 - 06:53 Uhr
iRacing - Racing for Japan

iRacing is holding a special event on Tuesday, March 22 to raise funds in support of Red Cross relief efforts in Japan following last week’s earthquake and tsunami. The event will consist of six Street Stock races at Thompson International Speedway and six Mazda Roadster races at Lime Rock Park. The first of the races will be a 40 lap Street Stock event at Thompson beginning at 01:00 GMT, March 22 (9 PM EDT, March 21), with the first of the 40 lap Roadster races at Lime Rock two hours later at 03:00 GMT, March 22 (11 PM EDT, March 21). Subsequently, the racing will alternate between oval and road with one event starting every two hours (or once every four hours per each discipline) with the final oval race starting at 21:00 GMT, March 22 (5 pm EDT) and the final road race starting at 23:00 GMT (7 pm EDT, March 22).

All of the content is part of iRacing’s basic subscription package, so every member is encouraged to participate. (Although it would have been fitting to stage the road racing event at the Okayama International Circuit, the circuit will not be available until the next season build.)

**Entrants for each race are requested to go to www.redcross.org and donate to Japan Earthquake and Pacific Tsunami**

Needless to say, you don’t have to enter the races to contribute to the Red Cross relief efforts in Japan. To get the ball rolling iRacing.com will donate $500 to the Red Cross relief effort.

Sonntag, 20. Februar 2011 - 07:02 Uhr
F1 Seven 1975 LE v1.2 released for rF

Tatinos and friends have released the new 1.2 version of F1 1975! Amazing

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